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Our Spine animations scale both beautifully and seamlessly at runtime. In video game parlance, Spine is built as a middleware system. The Spine middleware features include:
- All types of animation
- Animations at run time
- Asynchronous control
- Animations and rig hierarchy
- Exporting to animation files
The Spine team has a number of close ties to traditional games companies, to leading game developers, and to the large game development communities. We also regularly hold hack days for Spine, where we do low level development and integrate with existing game frameworks.
Backers will receive a version number and the Spine master branch on Github. Your contribution will be recognized in the credits, and you will have access to Spine 4.0 beta versions so you can test drive Spine and see new features and bug fixes before the final release. Your work will be reviewed and reported on by the Spine development team and you will have the opportunity to contribute to Spine in the future.
From there, Spine automatically recognizes where the mesh touches the frame/image and attempts to fit the mesh on the frame. To automate the process of defining the mesh geometry, Spine users can create a skeleton for the mesh and configure the skeleton in the script or by using a GUI. When importing a mesh, it is possible to activate all skeletons, or select only the one that you want to use as a basis for the rest of the mesh. You can also set up an image in the way you want, and by combining all the image and frame frames you can build your mesh in the way you want.
Developing a cross platform mobile application is challenging especially when you have to support iOS and Android. The most difficult aspect is to cross-compile your code with the mobile compiler due to the different configurations. To develop a cross-platform hybrid mobile app, it is vital to have a cross-platform build tool so you can build the same app for iPhone and Android. Spine Animation Engine is such a tool that connects Spine and native app development. Spine is a powerful engine for 2D animation and games that has been designed for iOS and Android. Spine doesn’t use OpenGL ES, so it is better to use Spine for game development and not for 2D animation. Spine Animation Engine creates the skeleton of a game. It is the skeleton of the game, the muscle and it is the nerve of the game. Using the spine skeleton, you can easily port your game from iOS to Android or from Android to iOS. Spine doesn’t have an editor, so you’ll need to write the code yourself. But if you just want to change the properties of your skeleton, you can get the skeleton and change it easily.